This is the list of sound FX that i am looking for in the right click panel. It will also form the basis of the city 'in game' sounds, later on. If you want to use a sound for multiple types e.g. using park.wav for statue.wav as well then let me know and I will change the code to call appropriatly. I have used just one variant for the time being we can go through later and see whivh would benefit from extra wavs, once we get them onto the map screen. "wavs\\empty_land.wav" "wavs\\ampitheatre.wav" "wavs\\theatre.wav" "wavs\\hippodrome.wav" "wavs\\colloseum.wav" "wavs\\glad_pit.wav" "wavs\\lion_pit.wav" "wavs\\art_pit.wav" "wavs\\char_pit.wav" "wavs\\park.wav" "wavs\\statue.wav" "wavs\\clinic.wav" "wavs\\hospital.wav" "wavs\\baths.wav" "wavs\\barber.wav" "wavs\\school.wav" "wavs\\academy.wav" "wavs\\library.wav" "wavs\\prefecture.wav" "wavs\\fort.wav" "wavs\\gatehouse.wav" "wavs\\tower.wav" "wavs\\temple_farm.wav" "wavs\\temple_ship.wav" "wavs\\temple_comm.wav" "wavs\\temple_war.wav" "wavs\\temple_love.wav" "wavs\\market.wav" "wavs\\granary.wav" "wavs\\warehouse.wav" "wavs\\shipyard.wav" "wavs\\dock.wav" "wavs\\wharf.wav" "wavs\\gov_palace.wav" "wavs\\eng_post.wav" "wavs\\senate.wav" "wavs\\forum.wav" "wavs\\resevoir.wav" "wavs\\fountain.wav" "wavs\\well.wav" "wavs\\oracle.wav" "wavs\\ruin.wav" "wavs\\wheat_farm.wav" "wavs\\veg_farm.wav" "wavs\\figs_farm.wav" "wavs\\olives_farm.wav" "wavs\\vines_farm.wav" "wavs\\meat_farm.wav" "wavs\\quarry.wav" "wavs\\mine.wav" "wavs\\timber.wav" "wavs\\clay.wav" "wavs\\wine_workshop.wav" "wavs\\oil_workshop.wav" "wavs\\weapons_workshop.wav" "wavs\\furniture_workshop.wav" "wavs\\pottery_workshop.wav" "wavs\\housing.wav" ------>Simon.